The family entertainment center market is expected to increase by

Family Entertainment Center Market

Family Entertainment Center Market

Analysts from GMI Research estimate that The Family Entertainment Centers are expected to grow at a significant CAGR of 9.1% during the forecast period to 2029.

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Factors driving the growth of family entertainment centers include the increase in the construction of malls and malls around the world, the growing popularity of sports and adventure games, the increase in the launch of innovative products, and the improvement in living standards. According to the report published by Statista, the global adventure games market revenue is expected to reach $17.21 billion by the end of 2022. The global family entertainment center market is expected to grow in the coming years. Furthermore, the increasing adoption of advanced technologies such as 3D printing, augmented reality (AR), artificial intelligence (AI) and virtual reality (VR), the increasing focus of manufacturers on improvising the gaming experience, and rapid urbanization are some of the additional factors which complement the size of the family entertainment center market. In addition, increasing investments by large corporations in R&D, rising disposable incomes and rising population growth rates further contribute to the market growth.

However, the growth of family entertainment centers is being hampered by rising ticket prices and the growing popularity of mobile gaming.

The prominent players in the market include Disney, Scene75 Entertainment Centers, Funcity, CEC Entertainment, Inc., Dave & Buster’s, KidZania, Lucky Strike Entertainment, LEGOLAND Discovery Center, Smaaash, and Cinergy Entertainment Group.

Based on the type, the Arcade Studios segment is forecast to expand at a substantial CAGR over the forecast period

The increasing adoption of advanced technologies such as augmented reality (AR) and virtual reality (VR) is driving the growth of the segment.

Based on revenue source, the Food & Beverages segment is expected to grow at a robust CAGR during the forecast period

The increasing availability of a wide range of food and beverages in shopping centers and the increasing purchasing power of consumers are driving the segment’s growth.

Based on the region, the North American region is expected to expand at a remarkable CAGR over the forecast period

The presence of leading players such as Disney, Scene75 Entertainment Centers and Dave & Buster’s, rising consumer spending on sports and adventure games, rapid industrialization, increasing adoption of advanced technologies by large corporations, and increasing population growth rates further contribute to market growth.

Important Developments

In 2019, CEC Entertainment, Inc. merged with Leo Holdings, a publicly traded special purpose vehicle. This merger is aimed at enhancing the company’s overall guest experience and pursuing opportunities in the next phase of the company’s development.
In 2020, Cinergy Entertainment Group acquired new locations in Texas. The company planned to soon open the former Driftwood Theaters and most recently Showbiz Cinemas in Marble Falls and Granbury and expand into Texas.

market segmentation

Segmentation by type

Arcade Studios
AR and VR gaming zones
sports halls

Segmentation by plant size

Up to 5,000 square feet
5,001-10,000 square feet
10,001-20,000 square feet
20,001-40,000 square feet
More than 40,000 square feet.

Segmentation by visitor demographics

Families with children (0-8)
Families with children (9-12)
Youth (13-19)
Young adults (20-25)
Adults (age 25+)

Segmentation by revenue source

Entrance fees & ticket sales
food and drinks

Segmentation by region

Asia Pacific
Rest of APAC

North America
United States of America

United Kingdom
rest of Europe

The line
South Africa
Saudi Arabia

About GMI Research

GMI Research is a market research and advisory firm providing market insights and information across 12 major sectors, helping our clients make effective investment and business decisions.

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This version was published on openPR.


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